»The Lands of Iiosia,

The map below displays the world of Iiosia in its entirety. The lands that comprise Iiosia are as diverse as the people that dwell upon it.

Listen to the Theme of Iiosia by Grand Elemental.

You can go ahead and click on any of the places upon the map, or scroll down for a brief overview of each before making your selection.

Click here to see the map below in full (12mb, 3500x3500).

GhrealMagadorMaleriChkarthamoreXaharahOunDwarven KingdomNethickaThe OutlandsOrondorRuneThe Scar
Map by Ayoriceball

 


Chkarthemore - A place of malevolent evil - a pit of demons and strife, where all sane and good natured folk steer well clear of.

Dwarf Kingdom - The lands of the dwarves were largely destroyed in The Sundering, with almost all of their mountain fortresses collapsing or falling into the clutches of monsters. Now the only dwarf bastion left is the massive fortress of Vordaal, where much of the worlds knowledge is stored.

Ghrea - The magic-saturated homeland of the warmongering, power craving ghreal, who embrace both arms and magic in their dominating culture

Magador - The harsh frontier on the Bottom of the World; a buffering point between the land of Oun and the ghreal. Magador is a land which struggles to keep order within it's own borders without dealing with enemies from outside them.

Maleri - Once homeland to the atia, but now abandoned by its inhabitants like all things atian. In the centre sits crumbling Allyon, once the atian capital and most splendid city in the world.

Nethicka - A shattered land of harsh, sharp looking islands fits the nature of those who live within the crevasses and caves there. The Gilth are a spiteful, wicked race who bicker and war with other races and each other.

Orondor - Once a great kingdom, Orondor has collapsed and become a land of the walking dead, where nightmares made flesh wander the land, and the people who live there do so in constant fear of the death that stalks the country.

Oun - The human warrior state of Oun boasts the most highly trained and disciplined militia on the planet. An Ounish citizen's duty is to Oun first and his family second. The Ounish people are fair, proud, and arrogant.

Outlands - Beyond even the semi-anarchy of Orondor, the Outlands are the breeding grounds for chaos and strife. Here magic blows too strong, and has been known to warp those who linger here overlong.

Rune - The homeland of the humans, Rune is a major place of trade and military power. It is the largest of the realms of men, and the most prosperous. The Shining City, Eshion, sits at it's heart, and is the seat of the throne of the noble Queen Tarsis. Listen to the Runish Anthem.

The Scar - A highly mountainous and dangerous part of the world where fell beasts linger atop the mountains and worse creatures still lurk within the caverns beneath them.

The Steppes - A vast area of largely unexplored arid grasslands, home to a race of giant humanoid people.

Xakarah - Even the highly volcanic, volatile island of Xakarah supports life. The industrious trolls - nigh impervious to heat and famed for their metal working skills - make their home here in the gigantic volcanic caverns.


 

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